update for added a second layer of world generation so I can render lower fidelity tiles out into the very far distance. Now I am back to having to work out more of the high level game design 😅

Oh hey! A little update for ! When you're talking to NPCs it now generates a little snapshot portrait of them to display in the UI along with any stats I want to add.

Been using for all my own stuff the last few years, but this week I'm at a gamejam and we're using Unity and I just can't believe how much more frustrating it is for almost all the things I want to do, and is somehow getting worse? It no longer supports debugging in VScode? That's madness.

in reply to this object

@SkellySoft@mastodon.gamedev.place I mean, that would definitely take more work but I know how I would do it. UI objects in basically have drag and drop built in. You just have to define what the rules are.

for this week is just me being surprised, once again, at how easy something is to do it . Here's click and drag inventory slots in implemented in about 20 mins.

twitter.com/Ze_Burnay/status/1585657191243157504

for this week features this little fella by Zé Burnay that I absolutely fell in love with on Twitter and wanted to try recreating in 3d. Here's Pinecrab modeled in and procedurally animated in with 's new skeleton modification stack.