Gametown Stockholm recently had their first queer devs meetup and the amazing organizers asked if I'd like to speak. I thought about talking about design, direction, or the industry itself, but this is what came to me instead.

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Playing around with setting up a cutscene system, got it populating the next match to be played in the career progression, and I'm feeling like I'm getting to a place I'm happy with for the character art for Pol.

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Been working on menus for Meat Derby, trying to make it feel like a horrific and mundane machine, like a vending machine that dispenses dessicated corpses. I'm liking using the blood smear focus marker, and the little conveyor window for network options.

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twitter.com/Ze_Burnay/status/1585657191243157504

for this week features this little fella by Zé Burnay that I absolutely fell in love with on Twitter and wanted to try recreating in 3d. Here's Pinecrab modeled in and procedurally animated in with 's new skeleton modification stack.