Playing around with setting up a cutscene system, got it populating the next match to be played in the career progression, and I'm feeling like I'm getting to a place I'm happy with for the character art for Pol.

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Been working on menus for Meat Derby, trying to make it feel like a horrific and mundane machine, like a vending machine that dispenses dessicated corpses. I'm liking using the blood smear focus marker, and the little conveyor window for network options.

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It's been a little while since I showed off for . I've got ok network multiplayer working, car customization, and weapons and accessories working, and today I added a new accessory/weapon, giant fuckin buzzsaws out the side of the car. I wasn't sure if I could make the animation feel good with just two frames but I think it's actually working pretty well, even in the tricker more broken down stages of the parts.

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