for this week is just me being surprised, once again, at how easy something is to do it . Here's click and drag inventory slots in implemented in about 20 mins.

Made a lot of progress updating Ruins to yesterday which is great except for the fact that it's absolutely procrastination to avoid doing the rewrite of the history system I've been needing to do for ages.

twitter.com/Ze_Burnay/status/1585657191243157504

for this week features this little fella by Zé Burnay that I absolutely fell in love with on Twitter and wanted to try recreating in 3d. Here's Pinecrab modeled in and procedurally animated in with 's new skeleton modification stack.