#ProjectWeirdLittleGuy update for #ScreenshotSaturday added a second layer of world generation so I can render lower fidelity tiles out into the very far distance. Now I am back to having to work out more of the high level game design #GodotEngine
#ProjectWeirdLittleGuy update for #ScreenshotSaturday added a second layer of world generation so I can render lower fidelity tiles out into the very far distance. Now I am back to having to work out more of the high level game design #GodotEngine