Monday again for . I've been working on a shader to make my heightmap terrains look nice. This one is a combination of a triplanar shader by @yafd and a stochastic sampling shader for unity by /u/rotoscope. I've put it up on github here: https://github.com/acegiak/Godot4TerrainShader

Sooo... I've reinstalled my blog software from scratch so you might get new follow requests from me and might need to refollow this account? I don't entirely know.