This week's is not very exciting but quite satisfying. Props that use the terrain shader like the large stone structures now have their biome material values match the biome they're in. Plus construction objects now clip into their surroundings less when placing them. It's nice.

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

@ludopolitics@dice.camp @lumpley@dice.camp @megueyb@dice.camp Holy hell this is such an amazing connection to have drawn! I'm gonna use playing these games as a way to teach pillars for game design!

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

This week's update is: Spawn clusters! It's nothing fancy, but it really helps make world generation more believable and fun to explore? It's just a kind of subtable in my spawn/loot table system, but with min and max number of spawns per cluster and a radius. I've also added things like a loading bar and a failed attempt at terrain LOD but they don't quite screenshot as well 😅

I know I'm an old lady now because I feel fancy when I get to spend money on good tools like Miro or GitKraken.

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago