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thesolestratego:silentstep:therobotmonster:moniquill:siderealsandman:friendlytroll:prokopetz:mikhailv…

  • Reposted thesolestratego:silentstep:therobotmonster:moniquill:siderealsandman:friendlytroll:prokopetz:mikhailv... by Musings of a Vurms (vurms.tumblr.com)

    thesolestratego:

    silentstep:

    therobotmonster:

    moniquill:

    siderealsandman:

    friendlytroll:

    prokopetz:

    mikhailvladimirovich:

    bogleech:

    It’s funny how science fiction universes so often treat humans as a boring, default everyman species or even the weakest and dumbest.

    I want to see a sci fi universe where we’re actually considered one of the more hideous and terrifying species.

    How do we know our saliva and skin oils wouldn’t be ultra-corrosive to most other sapient races? What if we actually have the strongest vocal chords and can paralyze or kill the inhabitants of other worlds just by screaming at them? What if most sentient life in the universe turns out to be vegetable-like and lives in fear of us rare “animal” races who can move so quickly and chew shit up with our teeth?

    Like that old story “they’re made of meat,” only we’re scarier.

    HOLY SHIT THEY EAT CAPSAICIN FOR FUN

    YOU GUYS I HEARD A HUMAN ONCE ATE AN AIRPLANE.

    A HUMAN CAN KEEP FIGHTING FOR HOURS EVEN AFTER YOU SHOOT IT

    humans are a proud warrior race with a pantheon of bloody gods: Ram-Bo, Schwarzenegger, etc.

    REMOVING A LIMB WILL NOT FATALLY INCAPACITATE HUMANS: ALWAYS DESTROY THE HEAD.

    WARNING: HUMANS CAN DETECT YOU EVEN AT NIGHT BY TRACKING VIBRATIONS THROUGH THE ATMOSPHERE

    WARNING: HUMANS CAN REPRODUCE AT A RATE OF 1 PER SPACEYEAR. DESTROY INFESTATIONS IMMEDIATELY

    THE HUMAN MOUTH HAS OVER THIRTY OUTCROPS OF BONE AND POWERFUL JAW MUSCLES.

    HUMAN BITES CAN BE FATALLY INFECTIOUS EVEN TO OTHER HUMANS

    WARNING: HUMANS CAN AND WILL USE IMPROVISED WEAPONS. SEE CLASSIFIED DATA LABELED J. CHAN.

    HUMANS CAN PROJECT BIOWEAPONS FROM ALMOST EVERY ORIFICE ON THEIR BODY. DO NOT INHALE

    OH GOD THE HUMANS FIGURED OUT DOOR HANDLES OH GOD OH GOD

    More seriously, humans do have a number of advantages even among Terrestrial life. Our endurance, shock resistance, and ability to recover from injury is absurdly high compared to almost any other animal. We often use the phrase “healthy as a horse” to connote heartiness - but compared to a human, a horse is as fragile as spun glass. There’s mounting evidence that our primitive ancestors would hunt large prey simply by following it at a walking pace, without sleep or rest, until it died of exhaustion; it’s called pursuit predation. Basically, we’re the Terminator.

    (The only other animal that can sort of keep up with us? Dogs. That’s why we use them for hunting. And even then, it’s only “sort of”.)

    Now extrapolate that to a galaxy in which most sapient life did not evolve from hyper-specialised pursuit predators:

    • Our strength and speed is nothing to write home about, but we don’t need to overpower or outrun you. We just need to outlast you - and by any other species’ standards, we just plain don’t get tired.
    • Where a simple broken leg will cause most species to go into shock and die, we can recover from virtually any injury that’s not immediately fatal. Even traumatic dismemberment isn’t necessarily a career-ending injury for a human.
    • We heal from injuries with extreme rapidity, recovering in weeks from wounds that would take others months or years to heal. The results aren’t pretty - humans have hyperactive scar tissue, among our other survival-oriented traits - but they’re highly functional.
    • Speaking of scarring, look at our medical science. We developed surgery centuries before developing even the most rudimentary anesthetics or life support. In extermis, humans have been known to perform surgery on themselves - and survive. Thanks to our extreme heartiness, we regard as routine medical procedures what most other species would regard as inventive forms of murder. We even perform radical surgery on ourselves for purely cosmetic reasons.

    In essence, we’d be Space Orcs.

    Our jaws have too many TEETH in them, so we developed a way to WELD METAL TO OUR TEETH and FORCE THE BONES IN OUR JAW to restructure over the course of years to fit them back into shape, and then we continue to wear metal in out mouths to keep them in place.?

    We formed cohabitative relationships with tiny mammals and insects we keep at bay from bothering us by death, often using little analouge traps.?

    And by god, we will eat anything.?

    • We use borderline toxic peppers to season our food.?
    • We expose ourselves to potentially lethal solar radiation in the pursuit of darkening our skin.?
    • We risk hearing loss for the opportunity to see our favorite musicians live.?
    • We have a game where two people get into an enclosed area and hit each other until time runs out/one of them pass out
    • We willingly jump out of planes with only a flimsy piece of cloth to prevent us from splattering against the ground.?
    • Our response to natural disasters is to just rebuild our buildings in the exact same places.?
    • We climb mountains and risk freezing to death for bragging rights
    • We invented dogs. We took our one time predators and completely domesticated them.?
    • On a planet full of lions, tigers and bears, we managed to advance further and faster than any other species on the planet.?

    Klingons and Krogan and Orcs ain’t got shit on us

    We drink ethanol (in concentrations high enough to be used as an effective as microbicide or a solvent!) for the express purpose of achieving blood toxicity and disrupting normal brain function… AS A RECREATIONAL ACTIVITY!

    On the same subject, we also deliberately incinerate assorted substances and then inhale the particulate-heavy smoke and vapor resulting for the same effect. EVEN IN THE FACE OF SAID SUBSTANCES BEING CARCINOGENIC, BECAUSE WE JUST DON’T GIVE A FUCK.

    Humans do not have biological castes. Kill their commander and another will take its place. Soldiers left alone on a planet will start farming and manufacturing to survive. Farmers and manufacturers will take up arms and kill you if pressed. Just because two humans look different doesn’t mean they cannot do each other’s jobs.

    Breeding does not kill them. A single human can mate dozens or hundreds of times in a lifetime. They often do so as recreation. Xenobiology team six believes they do not have a mating season but this is too strange to be true.

    Their appendages are not designed for hitting, so they developed special training to make them very good at hitting anyhow.?

    The proteins making up their bodies are toxic and cause prion disease. Do not touch anything humans have touched. Do not consume earth foods. Fire does not adequately remove this contamination.

    Humans perceive sixteen times the colors we do. Do not hide in bushes or vines from humans. They can distinguish your pelt from the foliage with ease.

    We tried venting waste gas into the tunnels to kill the humans when they attacked. Turns out they breathe it.?

    Everything on their planet came from a single biological strain. They developed comprehensive genetics BEFORE they developed space travel.?

    They lack radio receptors and cannot be brought into compliance with right-thought simply by broadcasting to them. Even after we learned how to translate it into sound-waves one of their hatchlings drove the Great Authority mad by responding to every demand with a single question: “Why?”

    #an individual human being is actually a microbiome in its own right—you are dealing with a legion each time you approach them?????#they carry pathological agents inside their deep tissues and this is advantageous to their health?????#one of the most widespread and resilient viruses on their planet is treated as mildly hazardous—even though it causes?????#massive disruption to the body’s homeostasis?????#(their young offspring endure multiple rhinovirus infections EACH YEAR yet they seem unperturbed by this)?????#they have developed such long lifespans that now their primary threat is their own body’s degeneration?????#humanity has literally figured out how to survive so long that their body gives out under them?????#and they are not satisfied with that?????#stupid willful vengeful survivalists who treat mortality like a challenge? ??

    image

Yesterday we celebrated our third wedding anniversary with a…

  • Liked Yesterday we celebrated our third wedding anniversary with a... by BlackwoolHoliday (blackwoolholiday.tumblr.com)












    Yesterday we celebrated our third wedding anniversary with a drive to our wedding site at kuitpo and to Hahndorf for scones, jam, hot chocolate and fudge. So happy to be with my beautiful girl. Very proud of her for her bravery and determination this past year. X

Rust Chooses Players’ Race For Them, Things Get Messy

  • Reposted Rust Chooses Players' Race For Them, Things Get Messy by Nathan Grayson (steamed.kotaku.com)

    Rust Chooses Players' Race For Them, Things Get Messy

    Many games let you choose your character's race, but not Rust. The chaotic survival game is doing its best impression of the gene pool—randomizing who's white, black, and everything else—and players have reacted in unexpected ways.

    Prior to this, everyone in the game was white and looked more or less the same. The changes to race and other physical features were added semi-recently with a simple announcement:

    "Everyone now has a pseudo unique skin tone and face. Just like in real life, you are who you are—you can't change your skin colour or your face. It's actually tied to your Steam ID."

    So the game decides your appearance for you, more or less randomly. Usually when games don't have you play as a pre-written main character (think Mario or Lara Croft or Master Chief or whoever), letting you choose your race and face is a no-brainer. Rust lead Garry Newman, however, decided to try something different:

    "We wanted a way to recognize people beyond their names, kind of a fingerprint," Newman told me via email. "We already kind of have this; players recognize each other via their voice, and that's pretty interesting. So we wanted to push it further."

    At the moment, there aren't many face textures, materials, or skin tones, resulting in only a few combinations. "There's a lot of skin colours in the world, and it's really easy to appear racially insensitive when doing this," Newman wrote. "This is compounded by the fact that everyone is really used to seeing this guy as a white guy, so when you see him as a black guy it feels like he's just 'blacked up.' So we're spending a lot of time trying to lessen that effect."

    The plan is to make the in-game gene pool nearly bottomless, a swirling palette of possibility. "It's going to be an ongoing effort," Newman told me. "Our ideal scenario is one in which no two players look the same, so you'll recognize someone in game by their face to the extent that nametags will be redundant."

    However, with the addition of race—especially race people do not have direct control over—come some issues. Largely, said Newman, the change has been received favorably, but it hasn't been without its growing pains. Some people have protested the fact that they suddenly sport skin colors that aren't theirs (via PCGamesN):

    Rust Chooses Players' Race For Them, Things Get Messy

    Rust Chooses Players' Race For Them, Things Get Messy

    There's also been a definite uptick in overtly racist language:

    "It makes me wish I'd set up some analytics to record how many times the N-word was used before and after the update," Newman said. "It was used quite a bit from what I've seen."

    Newman and the rest of the Rust team considered taking action against people who throw around racist language like so many sticks and stones, but then they observed an interesting trend:

    "We debated internally whether to start censoring it, whether as the curators of the game we should be stepping in," he explained. "What we found was that when someone was being racist they were always in the minority and more often than not the other members of the server stepped in and took action (i.e. they all worked together to hunt him)."

    Rust has always been, for better and worse, a sort of "anything can happen" frontier game world, and that won't change here. Newman continued: "Seeing this kind of thing play out made us realize that these aren't just 'real life' issues that we need to block. They're issues that we need to invite into the game to let people explore."

    He hopes, too, that people might learn a thing or two from living a virtual life as somebody who doesn't look exactly like them, somebody who wades through very different brands of social and systemic bullshit day in and day out.

    Rust Chooses Players' Race For Them, Things Get Messy

    "I would love nothing more than if playing a black guy in a game made a white guy appreciate what it was like to be a persecuted minority," said Newman. He added, however, that Rust is currently set to distribute different skin tones more or less evenly, and he believes the likelihood of in-game racism will be lower if there are no minorities—at least, on a purely numerical basis. Of course, the real world has a way of bleeding over into the games we play no matter what, and let's face it: racism has never made a habit out of adhering to things like "logic" and "common sense."

    On that point, Newman acknowledged that—while his intentions are good—he's not necessarily the best at seeing this stuff coming.

    "People have a strange need to play someone similar to themselves in games," he said. "That's not something I understand. I don't think I'd have enjoyed Half-Life more if Gordon Freeman didn't have glasses or a beard. I don't think I'd have enjoyed Tomb Raider more if it featured Larry Croft instead [of Lara Croft]. But maybe the curse of being a white 32 year-old male is not seeing these problems."

    Rust Chooses Players' Race For Them, Things Get Messy

    Rust, then, is bound to be a learning experience for many, Newman included. The game still has quite a ways to go in development (it's currently in Early Access, coming off a complete restart on its codebase), but it's finally at a point where Newman and co can focus on adding new features again. How will it all pan out? Who knows. But then, that's kinda the whole point of Rust: it's unpredictable. Players, additions to the game, the experiences you'll have, the color of your skin—all of it. Maybe you'll find it fun, maybe you won't, maybe you'll prefer older versions of the game over new ones. But Newman and co hope that, at the very least, you won't be bored.

    "[Rebuilding the game] has taken longer than we thought it would," Newman said, "and a bunch of similar (and probably better) games have been released while we've been doing this. But we're really excited with some of the stuff we want to try out."

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