Amygdala is a platforming action-adventure game in which a disembodied head ventures forth into a mystical world of treacherous obstacles, cunning traps and dastardly enemies to confront the wizard that stole his body.
The game is built for desktop and Android using LibGDX, Box2d and a modified version of Box2dLights for display at the Indie Games Room at Avcon 2013. I roped Sam Entropy(Sam Morris) and Blackwoolholiday(Emily McAllan) to help me with the code and art respectively. It features a large menagerie of enemies and dynamically generated levels with multiple themes. My role as project instigator was to head the design and implementation of the game’s core mechanics and play style and it’s various mobs. The game received an hugely positive reaction on début at the Indie Games Room and launched on October 17 2014 on Windows, Mac and Linux.
Some photos from the upcoming Drifter Music Video!
We’ll be releasing it on Dec 1st along with some more exciting news!!! :D
This was just a one day shoot, which was pretty nerve wracking but great fun. I can’t wait to release the finished clip. Thanks to Emily McAllan for all her amazing camera work and to Harley Newton for allowing me to hit him in the head with a backpack continuously for several minutes :P?
As a gamer I get so confused and frustrated with sickness and mental illness. I don’t understand that in the real world your agency can be reduced or increased pretty much at random. I’ve grown up with media that talks about power in the same way that other media talks about fortune or love; that if you do the right things your agency increases, if you do the wrong things it decreases. When my ability to do things is reduced because I rode on an aeroplane a week ago or because paperwork is triggering to me I get angry and frustrated. “This is bullshit!” I yell at my sore throat and panic attacks “I’m gonna go play a game where I don’t get debuffed unless I actually fuck up.”
I think I want a donut
Apparently I’ve really got the self hate train going today.