Ash McAllan @ash@acegiak.net

Game Designer, Writer, Occasional Streamer, Anarchoqueer, and Goblin Queen.

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Ash McAllan
@ash@acegiak.net

Does anyone have examples of tool/weapon durability systems in games that they really liked and felt like it helped keep them engaged?

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  • 2 years ago
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DECAY
@Nomys_Tempar@framapiaf.org

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@ash Demon Souls, Far Cry 2

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  • 2 years ago
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Tricky
@tricky_tdg@mastodon.lol

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@ash I liked the one in Death Stranding because it also gave you incentive to recycle and limit your exposure to rain. It tied tools to the environment.

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  • 2 years ago
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Ash McAllan
@ash@acegiak.net

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Getting amazing answers from my ttrpg crowd and it's making my cogs turn about how those solutions can be translated into real-time digital play

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  • 2 years ago
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@KarlHeinzHasliP@climatejustice.social @tricky_tdg@mastodon.lol @elStiko@dice.camp
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Karl Heinz Häsliprinz
@KarlHeinzHasliP@climatejustice.social

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@ash Nope, not a single one.

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  • 2 years ago
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