Game Designer, Writer, Occasional Streamer, Anarchoqueer, and Goblin Queen.
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Does anyone have examples of tool/weapon durability systems in games that they really liked and felt like it helped keep them engaged?
in reply to this object
@ash Demon Souls, Far Cry 2
@ash I liked the one in Death Stranding because it also gave you incentive to recycle and limit your exposure to rain. It tied tools to the environment.
Getting amazing answers from my ttrpg crowd and it's making my cogs turn about how those solutions can be translated into real-time digital play
@ash Nope, not a single one.
Does anyone have examples of tool/weapon durability systems in games that they really liked and felt like it helped keep them engaged?