Does anyone have examples of tool/weapon durability systems in games that they really liked and felt like it helped keep them engaged?
So it feels more like a maintenance thing, weighing up whether it’s worth spending the caps/repair kit now or if you should risk a bit longer with diminished offensive capability to get the most out of the repair kit
@ash Demon Souls, Far Cry 2
@ash I liked the one in Death Stranding because it also gave you incentive to recycle and limit your exposure to rain. It tied tools to the environment.
Getting amazing answers from my ttrpg crowd and it's making my cogs turn about how those solutions can be translated into real-time digital play
@ash Nope, not a single one.