Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

Does anyone have examples of tool/weapon durability systems in games that they really liked and felt like it helped keep them engaged?

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

@KoHoSo@mastodon.social surely getting the cat out of the tree makes you the new fireman?

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago

I think I could almost get back into Magic The Gathering or things like 40k if I could find ways to make them More Swingy. Optimal play for both of these usually involves controlling the randomness of outcomes but for someone who doesn't want to have to play optimally with decks and lists from the internet, that just leads to me feeling like I've lost before I've started playing most of the time. I want variants of 40k or Hearthstone or whatever where the top tier best decklists still lose to random bullshit every handful of matches. More insane Hail Mary payoffs etc please. I want to have fun playing, not spending hours preparing to be the best.

Watched Wendell & Wild and holy shit that was some of the most visually stunning stop motion paired with some of the worst storytelling I've ever encountered. Utterly baffling.

Ash McAllan shared 2 years ago

You know how some electric motors and some rotary generators can be used as each other? Cause it's just spinning electromagnets? Does anyone know a word for that component that could be used for either?

Ash McAllan shared 2 years ago

Added a bug to last night. The good kind though. This one is from acornbringer's low poly animals pack on itch (https://acornbringer.itch.io/assets-animated-low-poly-animals).

Ash McAllan shared 2 years ago
Ash McAllan shared 2 years ago