started putting together my own sky shader in Godot last night, starting with atmospheric scattering - gonna need a day-night cycle anyway so :D #madewithgodot #cargame
Ok so I'm working on a little bit of procedural NPC functionality and I'm wondering if anyone has any good resources, examples, or ideas for applying something like... personality filters to text? Or, like, marked up text? The first things that jump to mind are character catchphrases in Animal Crossing and the text filters in Qud for Fish and Birds? Just thinking of assigning one such filter to each NPC generated and then the other systems can provide base text to then be presented through that filter to give it character that makes it feel both more cohesive and unique to that NPC? I've got some thoughts on ways to approach it but I thought I'd check if anyone knows of really solid pre-existing work already.
In Godot you can keyframe FUNCTIONS. You can create functions to handle bullets, snapping or any other thing and call this functions from a simple animation. Allowing your non programming folks to create complex behaviors using only the animation player.
LETSSS GOOOO; Kenney Game Assets All-in-1 is FREE today, instead of the usual $19.95. Get all my game assets in a single bundle, great for learning new engines 👀
Download/claim here:
https://kenney.itch.io/kenney-game-assets
TIL Unicode actually comes with an official character "�" (U+FFFD, REPLACEMENT CHARACTER) which they recommend for replacing corrupted or otherwise broken input characters.
Birds can’t “peep” or “cheep” or “chirp” because p is a plosive and birds don’t have lips I will not be taking questions
There were dozens of Black classical composers in 19th-century New Orleans, but they had few opportunities to present their compositions around the world, and that means their works have been largely forgotten — until recently. Atlas Obscura reports how OperaCréole, founded in 2011 by Black mezzo-sopranos Givonna Joseph and her daughter Aria Mason, is giving life to lost works as "an act of restorative justice."
take all the time you need, sweetie
i’ll never complain again
I've finally updated SpriteMesh to Godot 4.0, a plugin that creates voxel-style meshes using pixel art as input. You can check it out here:
https://godotengine.org/asset-library/asset/2096
I've spent too much time creating the demo, but I'm glad I did because I found many bugs thanks to it!
The sprites I used in the demo can be found here, and they were made by Pixel-Boy and AAA:
‘The researchers found that there was no “sweet spot” where a woman could position herself without being criticized. Women were either too young or too old, too attractive or not attractive enough, too educated or not educated enough. Introverted women were not seen as leaders and extroverted women were viewed as aggressive. They ultimately found that women leaders were “never quite right.”’
https://www.sheknows.com/living/articles/2839276/criticisms-that-hold-women-leaders-back/
I really wish I could teach gamers that they THINK they want a huge open world but what they REALLY want is a well designed AREA of a city, culture, and NPCs.
Open worlds with 100 empty streets and 100 acres of empty hills to run fetch quests will never compare.
The last Guardian 🌻
人喰いの大鷲トリコ
#illustration
Claiming that large language models will give rise to AGI is like me saying, "Soon my toaster will be making bread from scratch."
A tumblr post for you
Though each piece is identical they create a pattern which never repeats. It's actually quite a bit more "puzzle-y" than you might expect from a tiling puzzle. That's because, even though it varies infinitely, there is really only one rule which allows you to keep tiling without hitting a dead end. You can assemble the pieces however you like, but figuring out the pattern that allows you to continue forever with no gaps is actually quite tricky
We made a new puzzle based on the Spectre tile, the aperiodic monotile discovered earlier this year by @Chaimgoodmanstrauss, @csk, and others. It is a set of 111 tiles with a truchet-style pattern printed on them
@vampiress is making a really cool retro RPG in the style of BBS door games like LORD, called Swords of Freeport. I've been working on a map.
RELEASE DATE ANNOUNCEMENT! 📣
dotAGE releases on Steam, October 4th 2023!
Get ready to play my cute and merciless turn-based survival village builder where you play as the prophetic and grumpy elder!
#indiedev #Steam #videogames
(🔄 you slackers!)
I support the Indigenous Voice To Parliament, but I don't like that it is only advisory with no real power.
I'm frustrated because there's such an OBVIOUS solution but it will never happen: Remove the British Crown from the constitution and grant THOSE powers to the Indigenous Voice To Parliament.
It's my Birthday today 🎈
As a tradition I may request for sharing my work.
Thank you to everyone who supported me so far.
I'm looking forward to a brighter future. You can find more in my Bio.