In retrospect you probably shouldn't go up against writers in a contest of who can keep doing something longer while not making any money.
hey sorry I missed your text, I am processing a non-stop 24/7 onslaught of information with a brain designed to eat berries in a cave
Happy 25th birthday, Google.
It's only a golem if it has magical inscriptions in biblical Hebrew on it. Otherwise it's just a sparkling robot.
this looks cool: https://stride3d.net
Having a great time with #godotengine’s GridMap
Unity: Fine, we fucked up. Here are some better terms.
Users: Finally 🙄
Unity: BUT IT'S ALL YOUR FAULT!!!
Honestly, if this is how they think they'll be rebuilding trust... I don't see any reason to continue using Unity after the current project is finished.
And neither should you. At this point, they really are the toxic ex who doesn't deserve you.
A friendly reminder: I maintain a list of space opera novels by cisgender women, trans, and non-binary authors. Suggest works via the link, & share with everyone who might find it of use!
You can find the list right here:
Enjoy! #books
I think this is quite an interesting video. Would love to have source code to compare. IMO it's not really a Godot vs Unity performance comparison, but more of a Microsoft CoreCLR C# (what Godot uses) vs Unity Mono C#.
I feel many who theorized about C# performance in Godot really forgot how much better the Microsoft version is, to the point you have to use ECS in Unity to match regular C# code in Godot.
Currently obsessed with how 2/3rds of the screen in OutRun is just sky.
Godot is not a Unity replacement.
I think for the last few years there's been a really nice three tier ecosystem for engines: Godot for small projects with rapid development like gamejams and home devs, Unreal for big serious projects that require performance including Triple A, and Unity in the middle straddling both spaces and the gap in between.
Now, if Unity DOES collapse as it seems intent on doing whether it's from this fumble or another, that knocks out that middle option. So now the reality is that devs need to make a much harder call about whether their game is small scale or large scale, without a goldilocks option in the middle to choose.
Managing a game dev community with GitHub Actions: fascinating look at the devops infrastructure supporting A Little Game Called Mario, a Godot platformer anyone can contribute to https://github.blog/2022-07-06-managing-a-game-dev-community/
my oldest kid has been working on a Sonic fangame in Godot for years, and it's pretty cool :3
I got a full boot of the 500kloc game core on Godot, it's feeding frames and waiting on input.
The rest is "just work"; though there is a substantial amount of work in the VFX/sound/UI rigging, the derisk is complete.
14 hours.