Ash McAllan @ash@acegiak.net

Game Designer, Writer, Occasional Streamer, Anarchoqueer, and Goblin Queen.

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Ash McAllan
@ash@acegiak.net

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@Cheeseness@mastodon.social there's an interesting thing where a lot of modern gamers want to feel a sense of achievement without actually achieving anything. It's an understandable desire in a world where you spend all your time struggling and almost never getting a sense of achievement, but it does create a situation where many designers and other gamers prioritise actual challenge and that's not communicated well, people end up with mismatched expectations fairly often. The success of the soulslike exists I think in the cultural communication of the genre's focus on challenge.

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