Ash McAllan @ash@acegiak.net Remote follow

Gameplay & Narrative Designer, Writer, Occasional Streamer, Anarchoqueer, and Goblin Queen

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May 13, 2022, 12:00 PM
Ash McAllan @ash@acegiak.net

Lessons learned from Ruins: Making a game with a high skill ceiling doesn't do much good when it doesn't have a low enough skill floor for a community of players to actually get invested.

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