Game Of Thrones: Tale Of Crows is an ethically designed narrative idle game set in the early history of the Game Of Thrones universe. It features modular stories told through a real-time idle play model where players send out expeditions and messages and then wait for messages in return to respond to.
As Gameplay and Narrative Designer I was responsible for designing the gameplay systems as well as the narrative structures of the game to create an engaging experience that players would be excited to return to time and again over interspersed play periods.
Game Of Thrones: Tale Of Crows is an Apple Arcade exclusive.
You can find it at: apple.co/taleofcrows
Fate Of Cthulhu is a terminator inspired re-imagining of the Cthulhu mythos as a tabletop roleplaying game. Players return from a doomed future to try and prevent the end of the world at the hands of cosmic elder gods at the cost of their own corruption. The system is FATE based and the text explicitly distances itself from the racist beliefs of H.P. Lovecraft with an aim to make playing within the mythos accessible to a diverse audience.
For Fate Of Cthulhu I wrote one of the possible doomed futures wherein the Necronomicon when scanned into the internet takes over all thinking machines from computers to human brains, sending them all mad.
The Necronomicon future will be available as a digital download later in 2020.
Hack The Planet is a cyberpunk/climatepunk roleplaying game based on Blades In The Dark. In it players play a crew of criminals trying to get ahead in Shelter One, the last known remaining human city in a world ravaged and transformed by climate change. Crews attempt to harness natural disasters and phenomena called “Acts Of God” as a way of getting ahead in a cyberpunk dystopia.
For Hack The Planet I wrote two regions, the Crowlakes and the Paratonnerre Mountains, two factions, the Heckati Shades and Svaltun Hold, and a crew type playbook, the Rangers.
You can get Hack The Planet from DriveThruRPG:
Cut To The Chase is a tabletop roleplaying game for two players with mechanics specifically focused on scenes and stories of chase and pursuit. The book itself contains the rules for the game system and a number of pre-written scenarios for players to play out or use as inspiration for their own stories.
For Cut To The Chase I wrote one of the book’s pre-written scenarios; Paris To Angkor. Inspired by stories like Indiana Jones and The Great Escape, and races like the Peking to Paris or the Paris-Dakar rally, Paris to Angkor sees an archaeologist trying to return an ancient relic to it’s home in the Angkor Wat while pursued by agents of the Illuminati, both parties attempting to stop the oncoming second world war in their own way.
Cut To The Chase was published by Mongrel Tabletop Games. You can find it at drivethrurpg:
Ruins is roguelike dungeon crawling roleplaying game for one player and friends. It is a hybrid computer game and tabletop roleplaying game inspired by old school dungeons and dragons, parser based adventure games, and post-forge tabletop roleplaying games.
Explore procedurally generated ruins filled with monsters, traps, and ancient treasure. Rest at campfires and commune with other players in the ruins. Delve deep into layers of complex history and right long forgotten wrongs.
I created Ruins as a solo project.
Get Ruins on Itch.io
Qud Kissing adds a deeper relationship system to Caves Of Qud modelling personal interests, conversation, dates, and physical attraction for all creatures in the game.
You can find it on the Steam Workshop here:
Or download the zip file here:
Or view the source on GitHub:
image copyright Failbetter Games Ltd
Sunless Skies is a gothic horror computer roleplaying game with a focus on exploration and exquisite storytelling.
I was initially brought on to the Sunless Skies project as a queer representation consultant through Queerly Represent Me, where we examined content involving queer characters and provided feedback on the implementation of those themes.
As a result of the quality of my feedback during this consultation process the Failbetter team brought me onto the project as a writer to help write one of their major characters The Felined Eccentric, and to provide ongoing advice on queer rep topics in the game. The Felined Eccentric’s storyline is a metephorical transgender narrative that highlights the positivity of gender transition instead of more common themes of suffering. It also examines toxic masculinity and it’s relationship to different kinds of feminine social roles in western society. The character has been extremely well received by the queer community and the broader player base.
You can find more about Sunless Skies here:
image copyright Failbetter Games Ltd
Fallen London is a free to play browser based Victorian Gothic text adventure. Their premium subscription service offers a new Exceptional Story to play through each month.
For December 2018 I wrote Daylight: an Exceptional that sees you travel to a mysterious island shrouded in blinding daylight in order to face the monster that haunts it and rescue its stranded architect.
As players’ characters in Fallen London are acclimatized to darkness when they visit Daylight and find it cloaked in artificial brightness and haunted by a threatening force, they experience a new kind of vulnerability. The module explores themes of creativity and inspiration while also reversing typical horror tropes to couch danger in the well lit open and safety in the dark.
It’s Personal is a game I wrote for the 2018 200 word RPG challenge. It’s a super streamlined Blades In The Dark hack based on John Wick and a third hand quote I heard attributed to Vincent Baker.
It’s Personal on the 200 Word RPG Challenge Website
Antiquarian Adventures is a pulpy tomb raiding and treasure hunting Blades In The Dark hack in the style of Tomb Raider, Indiana Jones, National Treasure, and The Mummy.
It is currently in early access
You can purchase it on Itch.io:
Or you can access the full text of the game for free:
Oracle is a card based tabletop roleplaying game told in future tense. A group of adventurers meet with an oracle to tell them what the future holds as they set out on a quest. The game is played by revealing and playing cards in shuffled hands.
In Which We Live And Breathe is a cyberpunk fantasy tabletop roleplaying game modelled after Shadowrun and Blades In The Dark. It explores themes of multilayered existence and finding balance between the head and the heart.
StorySpirit is a Spigot Minecraft plugin that adds a variety of small narrative focused experience to Minecraft through procedural generation.
Goblin Heart is a tabletop roleplaying game about being a group of goblins together written by Melody
It is an attempt to create a chaotic fun roleplaying experience that also expresses some of the ideals laid out in Avery Alder’s “What it means to be Goblin”
Breakfast Cult is a Fate Accelerated game of cosmic horror mystery and high school drama by Paul Matijevic.
I created the character sheets for the Roll20 module which you can find here: Breakfast Cult on Roll20.net
At PAX Aus 2017 I had the privilege of bring my streamed roleplaying show I Am Not Trying To Kill You
to the the Wombat Theatre for a live and in person game of Dread, the Jenga based horror roleplaying game.
Watch I Am Not Trying To Kill You – LIVE: MEGA DREAD at PAX AUS 2017 on twitch.tv
A PAX Australia 2017 I had the immense pleasure of running Dungeons and Dragons 5th edition for an amazing group of women on the Twitch stage.
Watch D&D at PAX AUS 2017 on twitch.tv
?❤️️? was my entry for Emojiam
which I threw together in a couple of hours just to play with the fact that I discovered that you can use Emoji as legal characters in php code.
At GX Australia I had the incredible privilege of hosting a panel called “Building Better Gamers” which discussed the question of whether or not it is possible to use game design to affect players’ perceptions and behavior for the better. This was a really fascinating discussion and I’m incredibly grateful to the all-star lineup for their contributions.
At GX Australia I was part of a panel called “Getting Into The Games Industry” where most of us had impostor syndrome but I think I managed to provide some valuable advice about making connections and networking.
At GX Australia I was a part of a panel called “You Should Make A Tabletop Game!” which was a great panel with a nicely varied set of voices and it was great to be able to talk provide a voice about developing roleplaying games specifically.
Goblins In A Trenchcoat is a game I wrote for the 2017 200 word RPG challenge. It is a roleplaying game specifically designed to be played via Twitter polls or similar formats.
Footprints is a game I wrote for the 2017 200 word RPG challenge. It is a game whose rules require you to change the game in certain ways and then give it away to other players for them to then explore and change.