You see a wyrd-touched traveller through the haze. They grant you a warding magic. What elements bind it?
Roll 2d20: 1) Salt 2) Iron 3) Bone 4) Water 5) Earth 6) Stone 7) Flesh 8) Blood 9) Wind 10) Wood 11) Feathers 12) Glass 13) Cloth 14) String 15) Oil 16) Leather 17) Gold 18) Silver 19) Coal 20) Smoke
Bridget is a desolate world but it’s definitely kinda beautiful, too. #NoMansSky
Footprints is a game I wrote for the 2017 200 word RPG challenge. It is a game whose rules require you to change the game in certain ways and then give it away to other players for them to then explore and change.
The Boundary Walker is the weird do-everything playbook that I ask my players to use when we run Magical Realist games of DungeonWorld.
The characters become archetypes of works by Murakami and Miyazaki which are our inspirations but still have the option to take a diverse array of advanced moves later in the game.
Monadnock is a game of trust and of landscape and how we relate to it. The puzzle lies in understanding your earth spirit partner, earning their trust and together navigating your way to a safe place where you can rest and sing together.