D&D 5th Edition Cleric Domain: Travel

Cleric Domain: Travel A homebrew Cleric Domain for D&D 5th Edition by Ash McAllan (acegiak.net) Domain Spells Cleric Level Spells 1st longstrider, feather fall 3rd spider climb, rope trick 5th fly, water breathing 7th dimension door, hallucinatory terrain 9th teleportation circle, passwall Vehicle Proficiency You are proficient with the vehicle type of your choice and may add your proficiency modifier to Animal Handling checks made for riding. Trail Rations Once per long rest you can create rations equal to half your cleric level (minimum 1). Divine Path Starting at 2nd level you can use your Channel Divinity as a reaction to add +10 to your own roll for a Survival Roll or a Saving throw against becoming paralysed, restrained, grappled or prone. You may do this after the dice has been rolled but before the GM has announced the result. At 6th level your You can use your Divine Path ability on a creature you can see within 30 feet. Charging Strike At 8th level, you gain the ability to infuse your weapon strikes with inertial energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d6 force damage to the target if you have moved at least 10 feet in that turn. When the cleric reaches 14th level, the extra damage increases to 3d6. Undaunted Trail Starting at 17th level you cannot become exhausted or fatigued from travelling. Your carrying capacity is doubled and you can continue to walk at your normal pace while sleeping, eating, trancing, resting or meditating to prepare spells.
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D&D 5th Edition Cleric Domain: Construction

Cleric Domain: Construction A homebrew Cleric Domain for D&D 5th Edition by Ash McAllan (acegiak.net) based off domains by Surrealistik (http://www.giantitp.com/forums/showthread.php?367292-5E-D-amp-D-Cleric-Homebrew) Domain Spells Cleric Level Spells 1st create or destroy water, tenser’s floating disk 3rd arcane lock, spike growth 5th create food and water, leomund’s tiny hut 7th fabricate, stone shape 9th wall of stone, creation Domain Features A Wall of My Own When you choose this domain at 1st level you gain proficiency with heavy armor. Skilled Labor You gain proficiency with one tool kit. Your proficiency bonus is always double when using tool kits you are proficient with. Rite of Construction From the 2nd level, as an action, you can use your Channel Divinity to create a non-magical object described in Chapter 5: Equipment in an unoccupied space adjacent to you in which it can fit. The value of this object may be up to 5 GP per Cleric level. If the number of objects created is equal to your Wisdom modifier (minimum 1) you must dismiss one item, disintegrating it, before you can create another. If any of these objects is more 100 feet away from you for 60 seconds it immediately disintegrates. Making Friends From 6th level one of the active items from your Rite of Construction can be a Constructed Guardian. Hefty Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8. Structural Remodelling Starting at 17th level you can use your Channel Divinity to reshape any solid substance such as wood, metal, ice or stone within a spherical space with a radius equal to your cleric level in feet which you can see and contains no creatures or magical items. No matter can be created or destroyed by this. Constructed Guardian Medium construct, true neutral Armor Class: 12 + your Wisdom modifier (not including shield) Hit Points: Varies (your Cleric level x 5) Speed: 20 ft. STR DEX CON INT WIS CHA 12,12,12,8,8,3 Skills: Athletics (X + your proficiency modifier) Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine Damage Immunities: poison, psychic Condition Immunities: charmed, frightened, poisoned, stunned, unconscious Senses darkvision 60 ft., passive Perception 9 Languages: Understands but does not speak languages you know. Has a telepathic link with you that you can use to communicate with it at any distance as long as you’re on the same plane as the Guardian. Feats: Bodyguard: While the Guardian is adjacent to a creature that’s the target of an attack you may have it spend its reaction to switch places with that creature before that attack is rolled. If it does, it becomes the target of that attack instead if it’s a legal target. Summoned Servant: Has its own initiative and turn. If has an initiative bonus of 0. Disappears when reduced to 0 or fewer hit points. Is friendly to you and your companions. Will defend itself from hostile creatures but otherwise takes no actions if you don’t give it any orders. Actions: Standard Attack: May make attacks with any weapons it has equipped. Unarmed Attack: Proficient melee attack using strength deals 1d6+Strength Modifier bludgeoning damage.
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D&D 5th Edition Cleric Domain: Destruction

Cleric Domain: Destruction A homebrew Cleric Domain for D&D 5th Edition by Ash McAllan (acegiak.net) based off domains by Surrealistik (http://www.giantitp.com/forums/showthread.php?367292-5E-D-amp-D-Cleric-Homebrew) Domain Spells Cleric Level Spells 1st thunderwave, thunderous smite 3rd shatter, scorching ray 5th call lightning, fireball 7th blight, ice storm 9th destructive wave, insect plague Domain Features Tools of Destruction When you choose this domain at 1st level, you gain proficiency with all martial weapons. Pyromania You gain the spell Firebolt as a cantrip. Corrosive Touch From 2nd level, as an action, you can use your Channel Divinity to corrode a nonmagical ferrous metal object you can see within 5 feet. If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature you must make a successful melee attack against them. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers . Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait. Corrosive Glare From 6th level your corrosive touch can be made with a ranged attack within 30 feet against any non-magical, non-living object you can see. Percussive Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 sonic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8. Avatar of Destruction At 17th level, you gain Chain Lightning, Disintegrate, Finger of Death, Fire Storm, Tsunami, Earthquake, Storm of Vengeance and Meteor Swarm as domain spells.
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On the Importance of Character Creation

I spent most of yesterday trying to find a game. Not a specific game just any game that would fit the criteria for what I was craving. I was searching for a specific experience. Half the problem is that I’ve built myself a comfortable nest from xubuntu, dockbarx, conky and kupfer and Steam on linux has convinced me that now I don’t even need to leave that for gaming. However the specificity of my desires and budget constraints did mean that the limitations of the library of linux games hampered my search. Wine and Play-On-Linux have, thankfully allowed me to broaden my search to other titles and at the moment I’m trying out Elder Scrolls Online. Why that particular choice? Partially because it apparently runs pretty well under Wine and has no ongoing subscription fee, but mostly because of it’s character creation. The experience that I’d been missing for a while is that of creating a character, statting her out, choosing skills, playing as her and developing her through advancement through her story. I realised I haven’t really played that experience since Skyrim and that experience is an important one to me. 2013’s Tomb Raider was hugely valuable because I’ve always looked up to Lara and that game made her so accessible as a real person that it does remind me that we can choose games where we identify with a static main character but creating a character from scratch and playing as them is a form of self expression. As a person who struggles with identity both at a gender level and in a broader sense playing games where I can shape my character’s image and act as them is as soothing as any other form of artistic creation. Often my own creativity operates at an abstract, intellectual, structural level, devoid of personality and narrative and I can get lost in those clouds but when I sit down to play games like Skyrim, Fallout or even WoW I can connect with the the person I’m making and being. The ability to adjust my character’s appearance with ease allows me to talk to myself about myself through that imagery. When I choose my character’s strengths and weaknesses I tell a story, saying “this is what is important to me” and that story can be different each time, but always valuable. Playing as that character validates their existence. It says “yes you can exist, have a story and be valuable in a form you create or choose” and for people who are living in circumstances where they are not afforded the luxury of being themselves, that can be the difference between someone believing that “it gets better” or choosing what looks like the only other option. My WoW character is Violace, a forsaken fire mage/engineer and she has been so important to me growing up as a symbol of my own ability to be intimidating, chaotic and feminine while finding community outside the narrative of “normal life” and I have failed to be invested in any of my other characters in that world because hers is the story that is most important to me there. But at the moment I need a new space to tell new stories about myself to myself, so it’s time to look at what games will let me tell those stories. To those of you out there designing games with deep customizable character creation, thankyou. Allowing players to shape who we play as is an important feature that allows us to craft our own stories and self-empower which can literally save lives. Additionally, I’d like to issue a challenge: So far in all my searching I’ve not found a single game that completely eschews a binary sex/gender choice for a slider or similar mechanic. Why not allow us to adjust the position of a character’s masculinity/femininity on a spectrum and choose pronouns/voices/etc from a set after that? The representation this would allow for intersex and non-binary folks would be incredibly powerful and would allow for a way more diverse range of interesting characters.
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if you’re building an #indieweb reader think about what ux decisions you can make to make your reader easy and useful without being addictive and problematic. Currently I’ve found myself losing a lot of time to endlessly scrolling my WhisperFollow feed to the point where it is an issue I need to address.

D20 Skill Check Assistance

One of the things that comes up often in my D&D 3.5 and now Pathfinder games is players wanting to assist each other with skill checks and while these systems have a mechanic for that (match a DC to give a plus 2 bonus) it’s pretty bland and doesn’t feel quite right. The solution we’ve moved to is as follows: The assistant rolls a check of the same skill before the person performing the main check, subtracting ten from the result and halving it ala converting an ability to a modifier. The result is then added to the roll of the person performing the main check. This has a couple of advantages in that not only can you get a lot of help from someone who is particularly skilled (though the reduction means its still wiser to have the best person perform the main check) but also an unskilled or unlucky person may actually interfere with and disrupt the skill check they are trying to assist on, for instance rolling an assist check of six will actually bestow a minus two penalty to the check at hand. The only concern I’ve had with this is having to be a little more vigilant in regards to making sure assists aren’t rolled when they don’t make sense.
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