GoT: Tale Of Crows

An ethically designed narrative idle game set in the frozen north of the world of HBO's Game Of Thrones.

Game Of Thrones: Tale Of Crows is a narrative idle game set in the frozen North of Westeros. Players take up the mantle of a succession of commanders of the Night's Watch at Castle Black over the course of the 8000 years of history preceding the events of the Game Of Thrones television series. They send out expeditions into the Wildling lands north of the wall and make decisions when presented with situations either from within Castle Black or from ravens carrying messages from those out on expedition.

The game sets a deliberately slow pace, often telling players to leave the game and return later as no new content will be available for a while. It also never shows numbers on screen, instead demanding that the narrative progression be the driving force of ongoing play. Game Of Thrones: Tale Of Crows attempts to eschew the bling and manipulative mechanics common to the idle game genre to create an example of how ethical design can be successful with sufficient artistry.

You can find Game Of Throne: Tale Of Crows on Apple Arcade.