Cleric Domain: Destruction
|1st||thunderwave, thunderous smite|
|3rd||shatter, scorching ray|
|5th||call lightning, fireball|
|7th||blight, ice storm|
|9th||destructive wave, insect plague|
|Tools of Destruction
When you choose this domain at 1st level, you gain proficiency with all martial weapons.
You gain the spell Firebolt as a cantrip.
From 2nd level, as an action, you can use your Channel Divinity to corrode a nonmagical ferrous metal object you can see within 5 feet. If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature you must make a successful melee attack against them. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers . Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
From 6th level your corrosive touch can be made with a ranged attack within 30 feet against any non-magical, non-living object you can see.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 sonic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.
|Avatar of Destruction
At 17th level, you gain Chain Lightning, Disintegrate, Finger of Death, Fire Storm, Tsunami, Earthquake, Storm of Vengeance and Meteor Swarm as domain spells.