Amygdala is a platforming action-adventure game for Linux, Mac and Windows in which a disembodied head ventures forth into a mystical world of treacherous obstacles, cunning traps and dastardly enemies to confront the wizard that stole his body.
The game is built for Linux, Mac and Windows using LibGDX, Box2d and a modified version of Box2dLights for display at the Indie Games Room at Avcon 2013. I led a team a team of five to develop it with Sam Morris writing code, Emily McAllan producing art, Julia Henning and Eli Green producing music and sound, and the voice acting talents of Tony Brooks. It features a large menagerie of enemies and dynamically generated levels with multiple themes. As project instigator I became lead game designer and developer implementing of the game’s core mechanics and play style and it’s various mobs. The game received an hugely positive reaction on début at the Indie Games Room and launched on October 17 2014 on Windows, Mac and Linux.
In 2015 Amygdala was Greenlit and released on Steam and appeared again at the 2015 AVCon Indie Games room.